Penumbra‘s story bears heavy signs of influence from the works of H.P. Overture takes all of this into account in its efforts to spook the player while providing an engrossing experience, working hard to build an atmosphere so thick with dread you couldn’t cut it with a bloody cleaver. Puzzles are often included as barriers to progression, while stealth is emphasized and combat is either discouraged or nonexistent. It’s most classic iteration is that of the haunted house, where scripted surprises and roaming terrors seek to keep the player on their toes and tense with anticipation. Penumbra: Overture was the first installment in that trilogy, and despite its age, should be given due consideration from any true survival-horror fan, for though it is not without flaws, it is just as deserving of recognition as its younger, more well-known cousin.įor those less well versed in gaming nomenclature, survival-horror is largely what it sounds like: a game that focuses on the survival of the player character as they struggle to endure in a hostile and terrifying environment. Before the release of their seminal masterpiece however, they were better known as the creators of the Penumbra trilogy, a series of games that laid the groundwork for their terrifying magnum opus. Frictional Games have been touted as the masters of the modern survival-horror genre ever since their release of Amnesia: The Dark Descent, a game that reminded gamers everywhere what true horror was really about.
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